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Latchup

Started by John Larkin September 26, 2023
https://twitter.com/KanekoaTheGreat/status/1705651803168366638

A higher level of dynamics happens when multiple AI systems interact.

On Tue, 26 Sep 2023 07:49:40 -0700, John Larkin <jl@997arbor.com>
wrote:

> >https://twitter.com/KanekoaTheGreat/status/1705651803168366638 > >A higher level of dynamics happens when multiple AI systems interact.
That's funny I bet this glitch is fixed quickly. Latchup is a great term for that ! boB
On 26/09/2023 15:49, John Larkin wrote:
> > https://twitter.com/KanekoaTheGreat/status/1705651803168366638 > > A higher level of dynamics happens when multiple AI systems interact.
It is slightly dumb of the designers not to have provided them with a cooperative peeling the onion strategy to get out of such a bind. The simplest Boids have been able to do that using the flocking rules of real birds. The rules are fairly well known and remarkably simple. https://cs.stanford.edu/people/eroberts/courses/soco/projects/2008-09/modeling-natural-systems/boids.html http://www.red3d.com/cwr/boids/ What happened there is really funny though! More AS than AI. -- Martin Brown
On Tue, 26 Sep 2023 09:08:09 -0700, boB <boB@K7IQ.com> wrote:

>On Tue, 26 Sep 2023 07:49:40 -0700, John Larkin <jl@997arbor.com> >wrote: > >> >>https://twitter.com/KanekoaTheGreat/status/1705651803168366638 >> >>A higher level of dynamics happens when multiple AI systems interact. > > >That's funny > >I bet this glitch is fixed quickly. > >Latchup is a great term for that ! > >boB
Just down the hill from here we had a Cruise robocar in the middle of an intersection, totally confused. It just dithered around a bit. Busses and cars and trucks had to squeeze around. When one or more of them get paralyzed, Cruise sends out human drivers to untangle things.
On Tue, 26 Sep 2023 17:16:47 +0100, Martin Brown
<'''newspam'''@nonad.co.uk> wrote:

>On 26/09/2023 15:49, John Larkin wrote: >> >> https://twitter.com/KanekoaTheGreat/status/1705651803168366638 >> >> A higher level of dynamics happens when multiple AI systems interact. > >It is slightly dumb of the designers not to have provided them with a >cooperative peeling the onion strategy to get out of such a bind. > >The simplest Boids have been able to do that using the flocking rules of >real birds. The rules are fairly well known and remarkably simple. > >https://cs.stanford.edu/people/eroberts/courses/soco/projects/2008-09/modeling-natural-systems/boids.html > >http://www.red3d.com/cwr/boids/ > >What happened there is really funny though! More AS than AI.
Here's the one in our village, about a month ago. It wanted to turn left but some street work was going on, so it had an emotional crisis.