Reply by 徐鑫 February 11, 20222022-02-11
&#22312; 2022&#24180;1&#26376;28&#26085;&#26143;&#26399;&#20116; UTC+8 00:43:57&#65292;<DecadentLinux...@decadence.org> &#20889;&#36947;&#65306;
> DecadentLinux...@decadence.org wrote in > news:ss7p1r$fec$1...@gioia.aioe.org: > > Don Y <blocked...@foo.invalid> wrote in > > news:sr76lj$6qo$1@dont- email.me: > snip > > Do not know what you want but I have found the best tuner app > > there is. > > It has voice analysis too, and we're talking down to fine grain > > tonal resolution. > > > > It is called: TE Tuner > > It has a metronome, it has different instrument envelopes. I set > > it to sawtooth and get FOOL spectrum. ;-) Actually that widens > > it out past all the instruments it has in it. Very exacting, > > useful item. > > > > I also have the Moog apps. WOW. A full bore synth right in my > > hands! > > So many sounds in it that one recognizes from movies and music of > > the past. > > > > I also paid the $25 whatever for "Garage Band" which is also > > awesome. > > > > The Moog and the iPad app Garage Band have midi stuff in them. > > I > > am sure the Moog will let you feed in your stuff, modify it and > > feed it back out. > > > > Anyway. I just wanted to mention the tuner. That is an > > excellent > > application for apple hardware. I do not know if it is on other > > platforms. > > > Has anyone checked this out? It really is one of the best tuner > apps out there. <https://www.tonalenergy.com/>
I have dozens of brand new Ipads in LA and I want to sell them wholesale, great deals, please write me back if you can work with me
Reply by January 27, 20222022-01-27
DecadentLinuxUserNumeroUno@decadence.org wrote in
news:ss7p1r$fec$1@gioia.aioe.org: 

> Don Y <blockedofcourse@foo.invalid> wrote in > news:sr76lj$6qo$1@dont- email.me:
snip
> Do not know what you want but I have found the best tuner app > there is. > It has voice analysis too, and we're talking down to fine grain > tonal resolution. > > It is called: TE Tuner > It has a metronome, it has different instrument envelopes. I set > it to sawtooth and get FOOL spectrum. ;-) Actually that widens > it out past all the instruments it has in it. Very exacting, > useful item. > > I also have the Moog apps. WOW. A full bore synth right in my > hands! > So many sounds in it that one recognizes from movies and music of > the past. > > I also paid the $25 whatever for "Garage Band" which is also > awesome. > > The Moog and the iPad app Garage Band have midi stuff in them. > I > am sure the Moog will let you feed in your stuff, modify it and > feed it back out. > > Anyway. I just wanted to mention the tuner. That is an > excellent > application for apple hardware. I do not know if it is on other > platforms. >
Has anyone checked this out? It really is one of the best tuner apps out there. <https://www.tonalenergy.com/>
Reply by Lasse Langwadt Christensen January 18, 20222022-01-18
onsdag den 19. januar 2022 kl. 02.31.22 UTC+1 skrev DecadentLinux...@decadence.org:
> Don Y <blocked...@foo.invalid> wrote in > news:ss7adv$uf$1...@dont-email.me: > > On 1/18/2022 1:49 PM, Kevin Aylward wrote: > >> > >> > >> > >> > >> "Rich S" wrote in message > >> news:fa1c2bfe-a14c-419e...@googlegroups.com... > >> > >> On Saturday, January 8, 2022 at 10:13:46 PM UTC, Don Y wrote: > >>> On 1/8/2022 12:57 PM, John Walliker wrote: > >>> > On Friday, 7 January 2022 at 00:15:40 UTC, Don Y wrote: > >>> >> On 1/6/2022 12:50 PM, bitrex wrote: > >>> >>>> I've also seen a product or two that look at the *audio* > >>> >>>> and try to >>>> > >>> reconstruct > >>> >>>> the fingering from that. Theoretically possible but a fair > >>> >>>> bit of >>>> > >>> work to > >>> >>>> accomplish in real-time. Not sure how that latency stacks > >>> >>>> up with the rest of the processing chain... > >>> >>> > >>> >>> I haven't tried one of those in some time but the last I did > >>> >>> I wasn't impressed. The G50 is reported to have an average > >>> >>> latency of about 10 >>> > >>> ms on the > >>> >>> low strings and feels pretty acceptable to me (haven't > >>> >>> measured it >>> > >>> myself) for > >>> >>> guitar playing that's not speed metal riffs at least. > >>> >>> > >>> >>> For playing USB keyboards though, like with virtual > >>> >>> instruments, it >>> > >>> has to be > >>> >>> lower than that, I find around 2ms is about what I can > >>> >>> tolerate, I can tell the > >>> >>> difference between a 2ms response and a 5 ms, and 10 ms > >>> >>> starts to feel like an > >>> >>> eternity. > >>> >> Well, at least there is an explicit (industry-wide) > >>> >> acknowledgement >> > >>> that there > >>> >> is a significant issue, there. And, attempts to put a number > >>> >> on it. Too >> > >>> many > >>> >> other interfaces just leave that unspoken -- /caveat emptor/. > >>> >> > >>> >> I question whether the physical-virtual instruments ("funky > >>> >> UI's that >> > >>> try to > >>> >> LOOSELY resemble a real instrument") end up altering *how* > >>> >> you play. >> The "physical presence" of an instrument seems > >>> >> to be a part of the >> performance experience; would a > >>> >> "sousaphone emulator" (that you can hold in one >> hand) > >>> >> *play* like a real sousaphone? Even if the emulator was a > >>> >> 100% faithful reproduction... > >>> > > >>> > How about a pneumatically controlled pipe organ in a large > >>> > church where the latency could be around 200ms? > >>> Most wind instruments have high latency -- esp if excited by > >>> human breath. > >>> > >>> My above comment was wrt the *feel* of the instrument-wannabe > >>> vs. the real instrument. What's it like to play a "little box > >>> with a mouthpiece" that emulates a tuba vs. having to carry the > >>> tuba on your shoulders while trying to summon up enough air to > >>> excite it? Does the little box represent the same "impedance" to > >>> your windpipe as the genuine article? Do you have to move the > >>> same amount of air to produce a particular sound? > >>> > >>>> [I.e., playing trills on a trumpet is a piece of cake compared > >>>> to a trombone, baritone horn, etc. Does a trombone-emulator > >>>> present the same PHYSICAL playing challenges as a real > >>>> trombone?] > >> > >>> Latency is hard to avoid unless youre putting a pressure sensor > >>> right at the stimulus point. For a guitar, that would be under > >>> each fret position, for each string. i.e. ~15 x 6 = 90 sensors. > >> > >> Oh dear....er.... that will be 24 x 6 mate..... :-) > > > > Actually, "depends on the guitar"... > > > Don't you fret none... Frets! We don' need no stinkin' frets! > > 3 x what!??? > > <https://www.youtube.com/watch?v=V9-ltPsbw9g>
https://youtu.be/50-8PGMPYrA
Reply by January 18, 20222022-01-18
Don Y <blockedofcourse@foo.invalid> wrote in news:ss7adv$uf$1@dont-
email.me:

> Actually, "depends on the guitar"... > >
As I sat and read through all of these comments I listened to Justin Wilson in the background... <https://www.youtube.com/watch?v=V9-ltPsbw9g>
Reply by January 18, 20222022-01-18
Don Y <blockedofcourse@foo.invalid> wrote in
news:ss7adv$uf$1@dont-email.me: 

> On 1/18/2022 1:49 PM, Kevin Aylward wrote: >> >> >> >> >> "Rich S" wrote in message >> news:fa1c2bfe-a14c-419e-8b0e-d2a9e0d4c74an@googlegroups.com... >> >> On Saturday, January 8, 2022 at 10:13:46 PM UTC, Don Y wrote: >>> On 1/8/2022 12:57 PM, John Walliker wrote: >>> > On Friday, 7 January 2022 at 00:15:40 UTC, Don Y wrote: >>> >> On 1/6/2022 12:50 PM, bitrex wrote: >>> >>>> I've also seen a product or two that look at the *audio* >>> >>>> and try to >>>> >>> reconstruct >>> >>>> the fingering from that. Theoretically possible but a fair >>> >>>> bit of >>>> >>> work to >>> >>>> accomplish in real-time. Not sure how that latency stacks >>> >>>> up with the rest of the processing chain... >>> >>> >>> >>> I haven't tried one of those in some time but the last I did >>> >>> I wasn't impressed. The G50 is reported to have an average >>> >>> latency of about 10 >>> >>> ms on the >>> >>> low strings and feels pretty acceptable to me (haven't >>> >>> measured it >>> >>> myself) for >>> >>> guitar playing that's not speed metal riffs at least. >>> >>> >>> >>> For playing USB keyboards though, like with virtual >>> >>> instruments, it >>> >>> has to be >>> >>> lower than that, I find around 2ms is about what I can >>> >>> tolerate, I can tell the >>> >>> difference between a 2ms response and a 5 ms, and 10 ms >>> >>> starts to feel like an >>> >>> eternity. >>> >> Well, at least there is an explicit (industry-wide) >>> >> acknowledgement >> >>> that there >>> >> is a significant issue, there. And, attempts to put a number >>> >> on it. Too >> >>> many >>> >> other interfaces just leave that unspoken -- /caveat emptor/. >>> >> >>> >> I question whether the physical-virtual instruments ("funky >>> >> UI's that >> >>> try to >>> >> LOOSELY resemble a real instrument") end up altering *how* >>> >> you play. >> The "physical presence" of an instrument seems >>> >> to be a part of the >> performance experience; would a >>> >> "sousaphone emulator" (that you can hold in one >> hand) >>> >> *play* like a real sousaphone? Even if the emulator was a >>> >> 100% faithful reproduction... >>> > >>> > How about a pneumatically controlled pipe organ in a large >>> > church where the latency could be around 200ms? >>> Most wind instruments have high latency -- esp if excited by >>> human breath. >>> >>> My above comment was wrt the *feel* of the instrument-wannabe >>> vs. the real instrument. What's it like to play a "little box >>> with a mouthpiece" that emulates a tuba vs. having to carry the >>> tuba on your shoulders while trying to summon up enough air to >>> excite it? Does the little box represent the same "impedance" to >>> your windpipe as the genuine article? Do you have to move the >>> same amount of air to produce a particular sound? >>> >>>> [I.e., playing trills on a trumpet is a piece of cake compared >>>> to a trombone, baritone horn, etc. Does a trombone-emulator >>>> present the same PHYSICAL playing challenges as a real >>>> trombone?] >> >>> Latency is hard to avoid unless youre putting a pressure sensor >>> right at the stimulus point. For a guitar, that would be under >>> each fret position, for each string. i.e. ~15 x 6 = 90 sensors. >> >> Oh dear....er.... that will be 24 x 6 mate..... :-) > > Actually, "depends on the guitar"... >
Don't you fret none... Frets! We don' need no stinkin' frets! 3 x what!??? <https://www.youtube.com/watch?v=V9-ltPsbw9g>
Reply by January 18, 20222022-01-18
John Walliker <jrwalliker@gmail.com> wrote in
news:81d213ab-6625-4b63-9e17-f18eaa73026fn@googlegroups.com: 

snip

> How about a pneumatically controlled pipe organ in a large church > where the latency could be around 200ms? > > John >
Not always in a church... <https://friendsofmusichall.org/cincinnati-music-hall-history/music- halls-organs/the-albee-mighty-wurlitzer-organ-in-music-hall/> <https://organstoppizza.com/the-pipe-organ/history>
Reply by January 18, 20222022-01-18
Don Y <blockedofcourse@foo.invalid> wrote in news:sr76lj$6qo$1@dont-
email.me:

> Advice on good ("respectable") candidates for the above? > Not keen on a guitar-wannabe "instrument"... > > (Also, not keen on anything that will not be able to > completely restore axe to original condition when no > longer needed/wanted) >
Do not know what you want but I have found the best tuner app there is. It has voice analysis too, and we're talking down to fine grain tonal resolution. It is called: TE Tuner It has a metronome, it has different instrument envelopes. I set it to sawtooth and get FOOL spectrum. ;-) Actually that widens it out past all the instruments it has in it. Very exacting, useful item. I also have the Moog apps. WOW. A full bore synth right in my hands! So many sounds in it that one recognizes from movies and music of the past. I also paid the $25 whatever for "Garage Band" which is also awesome. The Moog and the iPad app Garage Band have midi stuff in them. I am sure the Moog will let you feed in your stuff, modify it and feed it back out. Anyway. I just wanted to mention the tuner. That is an excellent application for apple hardware. I do not know if it is on other platforms.
Reply by Don Y January 18, 20222022-01-18
On 1/18/2022 1:49 PM, Kevin Aylward wrote:
> > > > > "Rich S" wrote in message > news:fa1c2bfe-a14c-419e-8b0e-d2a9e0d4c74an@googlegroups.com... > > On Saturday, January 8, 2022 at 10:13:46 PM UTC, Don Y wrote: >> On 1/8/2022 12:57 PM, John Walliker wrote: >> > On Friday, 7 January 2022 at 00:15:40 UTC, Don Y wrote: >> >> On 1/6/2022 12:50 PM, bitrex wrote: >> >>>> I've also seen a product or two that look at the *audio* and try to >>>> >> reconstruct >> >>>> the fingering from that. Theoretically possible but a fair bit of >>>> >> work to >> >>>> accomplish in real-time. Not sure how that latency stacks up with the >> >>>> rest of the processing chain... >> >>> >> >>> I haven't tried one of those in some time but the last I did I wasn't >> >>> impressed. The G50 is reported to have an average latency of about 10 >>> >> ms on the >> >>> low strings and feels pretty acceptable to me (haven't measured it >>> >> myself) for >> >>> guitar playing that's not speed metal riffs at least. >> >>> >> >>> For playing USB keyboards though, like with virtual instruments, it >>> >> has to be >> >>> lower than that, I find around 2ms is about what I can tolerate, I can >> >>> tell the >> >>> difference between a 2ms response and a 5 ms, and 10 ms starts to feel >> >>> like an >> >>> eternity. >> >> Well, at least there is an explicit (industry-wide) acknowledgement >> >> that there >> >> is a significant issue, there. And, attempts to put a number on it. Too >> >> many >> >> other interfaces just leave that unspoken -- /caveat emptor/. >> >> >> >> I question whether the physical-virtual instruments ("funky UI's that >> >> try to >> >> LOOSELY resemble a real instrument") end up altering *how* you play. >> The >> >> "physical presence" of an instrument seems to be a part of the >> performance >> >> experience; would a "sousaphone emulator" (that you can hold in one >> hand) >> >> *play* like a real sousaphone? Even if the emulator was a 100% faithful >> >> reproduction... >> > >> > How about a pneumatically controlled pipe organ in a large church where >> > the latency could be around 200ms? >> Most wind instruments have high latency -- esp if excited by >> human breath. >> >> My above comment was wrt the *feel* of the instrument-wannabe vs. the >> real instrument. What's it like to play a "little box with a mouthpiece" >> that emulates a tuba vs. having to carry the tuba on your shoulders >> while trying to summon up enough air to excite it? Does the little >> box represent the same "impedance" to your windpipe as the genuine >> article? Do you have to move the same amount of air to produce a >> particular sound? >> >>> [I.e., playing trills on a trumpet is a piece of cake compared to >>> a trombone, baritone horn, etc. Does a trombone-emulator present >>> the same PHYSICAL playing challenges as a real trombone?] > >> Latency is hard to avoid unless youre putting a pressure sensor right >> at the stimulus point. For a guitar, that would be under each fret >> position, for each string. i.e. ~15 x 6 = 90 sensors. > > Oh dear....er.... that will be 24 x 6 mate..... :-)
Actually, "depends on the guitar"...
Reply by Kevin Aylward January 18, 20222022-01-18



"Rich S"  wrote in message 
news:fa1c2bfe-a14c-419e-8b0e-d2a9e0d4c74an@googlegroups.com...

On Saturday, January 8, 2022 at 10:13:46 PM UTC, Don Y wrote:
> On 1/8/2022 12:57 PM, John Walliker wrote: > > On Friday, 7 January 2022 at 00:15:40 UTC, Don Y wrote: > >> On 1/6/2022 12:50 PM, bitrex wrote: > >>>> I've also seen a product or two that look at the *audio* and try to > >>>> reconstruct > >>>> the fingering from that. Theoretically possible but a fair bit of > >>>> work to > >>>> accomplish in real-time. Not sure how that latency stacks up with the > >>>> rest of the processing chain... > >>> > >>> I haven't tried one of those in some time but the last I did I wasn't > >>> impressed. The G50 is reported to have an average latency of about 10 > >>> ms on the > >>> low strings and feels pretty acceptable to me (haven't measured it > >>> myself) for > >>> guitar playing that's not speed metal riffs at least. > >>> > >>> For playing USB keyboards though, like with virtual instruments, it > >>> has to be > >>> lower than that, I find around 2ms is about what I can tolerate, I can > >>> tell the > >>> difference between a 2ms response and a 5 ms, and 10 ms starts to feel > >>> like an > >>> eternity. > >> Well, at least there is an explicit (industry-wide) acknowledgement > >> that there > >> is a significant issue, there. And, attempts to put a number on it. Too > >> many > >> other interfaces just leave that unspoken -- /caveat emptor/. > >> > >> I question whether the physical-virtual instruments ("funky UI's that > >> try to > >> LOOSELY resemble a real instrument") end up altering *how* you play. > >> The > >> "physical presence" of an instrument seems to be a part of the > >> performance > >> experience; would a "sousaphone emulator" (that you can hold in one > >> hand) > >> *play* like a real sousaphone? Even if the emulator was a 100% faithful > >> reproduction... > > > > How about a pneumatically controlled pipe organ in a large church where > > the latency could be around 200ms? > Most wind instruments have high latency -- esp if excited by > human breath. > > My above comment was wrt the *feel* of the instrument-wannabe vs. the > real instrument. What's it like to play a "little box with a mouthpiece" > that emulates a tuba vs. having to carry the tuba on your shoulders > while trying to summon up enough air to excite it? Does the little > box represent the same "impedance" to your windpipe as the genuine > article? Do you have to move the same amount of air to produce a > particular sound? > >> [I.e., playing trills on a trumpet is a piece of cake compared to >> a trombone, baritone horn, etc. Does a trombone-emulator present >> the same PHYSICAL playing challenges as a real trombone?]
>Latency is hard to avoid unless youre putting a pressure sensor right >at the stimulus point. For a guitar, that would be under each fret >position, for each string. i.e. ~15 x 6 = 90 sensors.
Oh dear....er.... that will be 24 x 6 mate..... :-) Kevin Aylward https://www.kevinaylward.co.uk/gr/index.html http://www.anasoft.co.uk/ SuperSpice http://www.kevinaylward.co.uk/ee/index.html
Reply by bitrex January 16, 20222022-01-16
On 1/15/22 9:11 PM, Don Y wrote:
> On 1/15/2022 6:49 PM, Rich S wrote: >> On Sunday, January 16, 2022 at 1:09:31 AM UTC, Don Y wrote: >>> On 1/15/2022 6:01 PM, Rich S wrote: >>>> On Saturday, January 8, 2022 at 10:13:46 PM UTC, Don Y wrote: >>>>> On 1/8/2022 12:57 PM, John Walliker wrote: >>>>>> On Friday, 7 January 2022 at 00:15:40 UTC, Don Y wrote: >>>>>>> On 1/6/2022 12:50 PM, bitrex wrote: >>>>>>>>> I've also seen a product or two that look at the *audio* and >>>>>>>>> try to reconstruct >>>>>>>>> the fingering from that. Theoretically possible but a fair bit >>>>>>>>> of work to >>>>>>>>> accomplish in real-time. Not sure how that latency stacks up >>>>>>>>> with the >>>>>>>>> rest of the processing chain... >>>>>>>> >>>>>>>> I haven't tried one of those in some time but the last I did I >>>>>>>> wasn't >>>>>>>> impressed. The G50 is reported to have an average latency of >>>>>>>> about 10 ms on the >>>>>>>> low strings and feels pretty acceptable to me (haven't measured >>>>>>>> it myself) for >>>>>>>> guitar playing that's not speed metal riffs at least. >>>>>>>> >>>>>>>> For playing USB keyboards though, like with virtual instruments, >>>>>>>> it has to be >>>>>>>> lower than that, I find around 2ms is about what I can tolerate, >>>>>>>> I can tell the >>>>>>>> difference between a 2ms response and a 5 ms, and 10 ms starts >>>>>>>> to feel like an >>>>>>>> eternity. >>>>>>> Well, at least there is an explicit (industry-wide) >>>>>>> acknowledgement that there >>>>>>> is a significant issue, there. And, attempts to put a number on >>>>>>> it. Too many >>>>>>> other interfaces just leave that unspoken -- /caveat emptor/. >>>>>>> >>>>>>> I question whether the physical-virtual instruments ("funky UI's >>>>>>> that try to >>>>>>> LOOSELY resemble a real instrument") end up altering *how* you >>>>>>> play. The >>>>>>> "physical presence" of an instrument seems to be a part of the >>>>>>> performance >>>>>>> experience; would a "sousaphone emulator" (that you can hold in >>>>>>> one hand) >>>>>>> *play* like a real sousaphone? Even if the emulator was a 100% >>>>>>> faithful >>>>>>> reproduction... >>>>>> >>>>>> How about a pneumatically controlled pipe organ in a large church >>>>>> where >>>>>> the latency could be around 200ms? >>>>> Most wind instruments have high latency -- esp if excited by >>>>> human breath. >>>>> >>>>> My above comment was wrt the *feel* of the instrument-wannabe vs. the >>>>> real instrument. What's it like to play a "little box with a >>>>> mouthpiece" >>>>> that emulates a tuba vs. having to carry the tuba on your shoulders >>>>> while trying to summon up enough air to excite it? Does the little >>>>> box represent the same "impedance" to your windpipe as the genuine >>>>> article? Do you have to move the same amount of air to produce a >>>>> particular sound? >>>>> >>>>> [I.e., playing trills on a trumpet is a piece of cake compared to >>>>> a trombone, baritone horn, etc. Does a trombone-emulator present >>>>> the same PHYSICAL playing challenges as a real trombone?] >>>> >>>> Latency is hard to avoid unless youre putting a pressure sensor right >>>> at the stimulus point. For a guitar, that would be under each fret >>>> position, for each string. i.e. ~15 x 6 = 90 sensors. >>>> Not use how to do *that*, reversably & non destructively. >>>> and while not interefering with normal acoustics, ergonomics, >>>> etc. = RS >>> But *players* of particular instruments already have a "feel" for >>> the inherent characteristics of an instrument and adjust their >>> play, accordingly. Change that "feel" (because you're using an >>> approximation of the instrument) and your "play" changes, as well. >>> >>> E.g., The basics of playing any horn are similar. Yet, the actual >>> results vary considerably as the physics of the instrument vary (e.g., >>> with size, required air volume, etc). >>> >>> I'd imagine playing a ukulele to be significantly different than >>> a double bass. >> >> Sure, most acoustical instruments have an inherent acousto- >> mechanical "latency" and ergonomic factors that set a upper- >> limit on fluent note change.&nbsp; You could retrofit one >> of these types with electronics that make it outperform >> the original instrument. :-)&nbsp; For a horn (lip-vibrated aero- >> phone), we could trigger on finger- or other actions, and >> not rely on the lip-buzz. >> cheers, RS > > Yes, but the point of "instrumenting" an instrument is to > record your *current* playing proficiency.&nbsp; Change the way the > instrument plays/"feels" and do you end up turning a prodigy > into a neophyte?&nbsp; The instrument is an integral part of the > performance, alongside the performer.
It's pretty remarkable what can be done with physical modeling synthesis of wind instruments and a breath controller nowadays: <https://youtu.be/YJr9rmrMVpU>