Reply by Michael Terrell September 23, 20202020-09-23
On Friday, September 18, 2020 at 5:25:19 PM UTC-4, lang...@fonz.dk wrote:
> fredag den 18. september 2020 kl. 15.36.01 UTC+2 skrev Don Y: > > How much state do LCD controllers (as in: "those used in monitors") contain? > > > > E.g., does the scaler just rely on a single row (or two)? > > > > Said another way, what's the delay from input connector (of the monitor) > > to "visual output" likely to be? And, how much is it likely to vary from > > model to model, screen geometry to screen geometry, etc.? > how long is a piece of string? ..
With, or without knots? :)
Reply by Wim Ton September 20, 20202020-09-20
> how long is a piece of string? ..
strlen()
Reply by Don Y September 19, 20202020-09-19
On 9/18/2020 8:47 AM, bitrex wrote:
> On 9/18/2020 9:35 AM, Don Y wrote: >> How much state do LCD controllers (as in: "those used in monitors") contain? >> >> E.g., does the scaler just rely on a single row (or two)? >> >> Said another way, what's the delay from input connector (of the monitor) >> to "visual output" likely to be? And, how much is it likely to vary from >> model to model, screen geometry to screen geometry, etc.? > > I expect a place to look for data on that stuff would be sites for hardcore > gamers/professional video game players
Great tip! I managed to find a guy who's built a database of this sort of information (along with other details that I don't necessarily need). Thanks!
Reply by Lasse Langwadt Christensen September 18, 20202020-09-18
fredag den 18. september 2020 kl. 15.36.01 UTC+2 skrev Don Y:
> How much state do LCD controllers (as in: "those used in monitors") contain? > > E.g., does the scaler just rely on a single row (or two)? > > Said another way, what's the delay from input connector (of the monitor) > to "visual output" likely to be? And, how much is it likely to vary from > model to model, screen geometry to screen geometry, etc.?
how long is a piece of string? ..
Reply by bitrex September 18, 20202020-09-18
On 9/18/2020 9:35 AM, Don Y wrote:
> How much state do LCD controllers (as in: "those used in monitors") > contain? > > E.g., does the scaler just rely on a single row (or two)? > > Said another way, what's the delay from input connector (of the monitor) > to "visual output" likely to be?  And, how much is it likely to vary from > model to model, screen geometry to screen geometry, etc.?
I expect a place to look for data on that stuff would be sites for hardcore gamers/professional video game players
Reply by Don Y September 18, 20202020-09-18
How much state do LCD controllers (as in: "those used in monitors") contain?

E.g., does the scaler just rely on a single row (or two)?

Said another way, what's the delay from input connector (of the monitor)
to "visual output" likely to be?  And, how much is it likely to vary from
model to model, screen geometry to screen geometry, etc.?